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  • User experience is central to interaction design. Find and  examine a handheld device, such as a smartphone, tablet, remote control,  gaming console, smartwatch, etc. What are three relevant usability and  user experience goals you would use to evaluate the device, and what  question would you ask based on each goal to assess specific aspects of  the user experience? Why are these goals the best ones to apply to your  device?
  • Equally important to user experience in interaction design is the  design process. How do the four basic activities of interaction design  found in section 2.2.5 of Chapter 2 relate to either the Star model or  Google Design Sprint model? What are the advantages and disadvantages of  each model? Which do you prefer? Why?

Be sure to respond to at least one of your classmates’ posts.